In a recent post on IPdigIT Paul Belleflamme raised the question of what might be appropriate business models for digital goods in the “culture of free”. This is the second post of a two-piece series in which I will have a closer look at the video game industry. Over the past decade many things have […]
Tag Archives | platform
Business models for digital goods: video games (episodic games)
What can we expect from 2015 in the field of IP and ICT?
Starting from this post I will try to regularly update you, IPdigIT readers, on the latest legislative developments taking place at the EU level in the field of Intellectual Property and ICT. This article should be considered an introduction and an incentive to further follow the blog. Each of the issues briefly described below, deserves […]
Browser War: The Return
This is the fourth post adapted from term papers that my master students submitted in June 2013. This post (originally written by Fanny Avaux, Maxime Georgin, Marie-Laure Le Déodic & Sophie Naert) has been honed and complemented by Olivier Simons. The first browser war took place in the late 1990s when Microsoft’s Internet Explorer replaced Netscape’s […]
Building on Batibouw to understand two-sided platforms (2)
I start here a series of posts that are adapted from term papers that my master students submitted in June 2013. I have asked Olivier Simons, a former student of mine, to polish these papers and complement them with his own insights. This post (originally written by Thibaut Debruxelles, Pascaline Renard, Daniel Scurtu and Marielle […]
